Shirrako
Top issues mentioned in 82 comments
Videos to create based on audience interests
A structured video testing every reported progression blocker (Hillsbrad relic, castle barrier, Sanctum geometry mismatch, boss triggers) and providing confirmed workarounds or confirming hard locks.
Side-by-side comparison of Base PS5 vs PS5 Pro vs PC (low/high specs) analyzing fog density, pop-in, resolution caps, frame stability, and asset quality to determine fair price point per platform.
Frame-data analysis of enemy attack windows vs player dodge distance/iframe counts, shield block stability values, and stagger thresholds proving the combat math is fundamentally broken at design level.
Systematic cataloging of repeated assets, texture resolutions, lighting scenarios, and level layout metrics across the first 3 areas to quantify the 'all looks the same' criticism with data.
Investigative piece interviewing level designers (if accessible) or analyzing dev logs/patch notes to understand if fog is artistic choice or performance crutch, contrasted with player navigation heatmaps.
CTR-optimized hooks and titles for your videos
HOOK
I spent 12 hours verifying every game-breaking bug so you don't waste $50.
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AI Limit: The Bug Report That Saves Your Save File
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Frame-perfect proof that the combat math literally doesn't work - here's the data.
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Why You Can't Parry in AI Limit: A Technical Autopsy
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Is the fog hiding bad art direction or bad optimization? I counted every repeated asset.
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AI Limit's 'Mist Forest': Artistic Vision or Asset Flip Evidence?
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Base PS5 runs at 1440p30 with pop-in. PS5 Pro hits 4K60. PC has no 4K option. Which version is real?
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AI Limit Performance Review: The $50 Question Nobody Answered
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Everyone calls it a Soulslike. The devs call it an Action RPG. The combat says otherwise.
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AI Limit Isn't a Soulslike - And That's Why It Fails
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